Game Development Community

Help, mesh faces invert when export

by Somjade Chunthavorn · in Artist Corner · 05/26/2008 (10:29 pm) · 5 replies

Hi, i'm trying to export my premade character in to torque show tool. Things goes smoothed as the online tutorial described. But when i view my character in show tool, all faces of my character were inverted. how do i solve this?, thanks in advanced for any solution.

here's screenshot from torque showtool
gumustdo.exteen.com/images/torque_show.jpg
and this is my maya hierarchy for this character
gumustdo.exteen.com/images/maya_hierarchy.jpg

#1
05/26/2008 (11:20 pm)
Mesh normals flipped?
#2
05/27/2008 (12:01 am)
I don't know how to do it in Maya, but here is how I would do it in blender:

1. Select all the faces in the model
2. Flip the Normals outside
3. Try and export
4. If it still happens, then flip the normals inside.
#3
06/12/2008 (9:13 pm)
The chances are that the are flipped in maya to but you just cant tell becaue backface culling is off by default in maya. Select you object and goto Display>Polygons>backface Culling

I would be willing to bet that you see the same thing you are seeing in show tool pro.
#4
07/09/2008 (9:55 am)
Turn on your face normal indicators, display>polygons>facenormals if they arenot pointing out from the face, select face then go to normals>invert, if they flip and you see them sticking out as they should, but the texture isnt showing up even though your UV's show properly in the uv texture window...select the offending faces and normals>set to face, should help ;) and your whole model looks inverted, so select faces...grab them all and normals>reverse. Ive had my share of issues with the same thing, usually traced it back to a transform. hope this helps someone.
#5
08/01/2008 (11:13 am)
Turn on Two sided material attribute in render options it's work for me.