Beginning my first game
by Mohammed Iqbal · in Torque Game Engine · 05/25/2008 (6:33 am) · 0 replies
Hello
After working for a while with Torque Game Builder, I began my first "real" game development. So forgive me if the questions are simple.
I trying to do a point and click game something similar to the classical pieces like Loom, Secrets of the Monkey Island, etc...
With 3dStudio I created my model, which is an avatar that can walk, run, stop, and bend. When you render it you can see it does the activities. I created the terrain that the avatar will walk on. I put some objects so that the avatar can pick. There are things that the avatar can't pick. for example, you can pick a bottle but you can't pick a house.
The scene would begin that the avatar is stop. I want the player to move the avatar on the path in the terrain while he presses the left mouse button. When the user stops pressing, the avatar stops moving. When the player points to an object and clicks the right mouse button, the avatar bends and picks that object and keeps it in th inventory. Of course, that object is no more in the scene. Forget about the inventory now. I want to know how to differentiate between pickable objects and other objects.
Can you help???
After working for a while with Torque Game Builder, I began my first "real" game development. So forgive me if the questions are simple.
I trying to do a point and click game something similar to the classical pieces like Loom, Secrets of the Monkey Island, etc...
With 3dStudio I created my model, which is an avatar that can walk, run, stop, and bend. When you render it you can see it does the activities. I created the terrain that the avatar will walk on. I put some objects so that the avatar can pick. There are things that the avatar can't pick. for example, you can pick a bottle but you can't pick a house.
The scene would begin that the avatar is stop. I want the player to move the avatar on the path in the terrain while he presses the left mouse button. When the user stops pressing, the avatar stops moving. When the player points to an object and clicks the right mouse button, the avatar bends and picks that object and keeps it in th inventory. Of course, that object is no more in the scene. Forget about the inventory now. I want to know how to differentiate between pickable objects and other objects.
Can you help???
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