Game Development Community

Minimap

by Robert Schmidt · in Torque X 2D · 05/24/2008 (7:13 am) · 4 replies

Does anyone have an example of how to implement a minimap in an RTS style game? I was looking at the old documentation from the airplane tutorial and it indicates this is done by creating a new sceneview but more recent documentation suggests using scenegraphs. I have been trying to work through both options but find I'm wasting alot of time on something that should be straight forward. Of course it would be nice if the airplane tutorial was updated.

Any help would be appreciated.

#1
05/24/2008 (1:49 pm)
The updated airplane tutorial is a good start but there is an engine bug where NoRenderMask is ignored. Someone posted a fix.
#2
05/24/2008 (4:07 pm)
If its an engine bug and 'someone' posted a fix, does that mean you need Pro to be able to change the source?
#3
05/24/2008 (8:41 pm)
Here's the link to the post I was referring to:

http://www.garagegames.com/mg/forums/result.thread.php?qt=71678

Yes, you would need the source code to fix it. Hopefully someone is going to fix this in the next release.
#4
05/25/2008 (1:11 pm)
Thanks for the link.

I guess I'm just not clear about how and when to use SceneViews vs SceneGraphs. What is a SceneGraph for?