Minimap
by Robert Schmidt · in Torque X 2D · 05/24/2008 (7:13 am) · 4 replies
Does anyone have an example of how to implement a minimap in an RTS style game? I was looking at the old documentation from the airplane tutorial and it indicates this is done by creating a new sceneview but more recent documentation suggests using scenegraphs. I have been trying to work through both options but find I'm wasting alot of time on something that should be straight forward. Of course it would be nice if the airplane tutorial was updated.
Any help would be appreciated.
Any help would be appreciated.
#2
05/24/2008 (4:07 pm)
If its an engine bug and 'someone' posted a fix, does that mean you need Pro to be able to change the source?
#3
http://www.garagegames.com/mg/forums/result.thread.php?qt=71678
Yes, you would need the source code to fix it. Hopefully someone is going to fix this in the next release.
05/24/2008 (8:41 pm)
Here's the link to the post I was referring to:http://www.garagegames.com/mg/forums/result.thread.php?qt=71678
Yes, you would need the source code to fix it. Hopefully someone is going to fix this in the next release.
#4
I guess I'm just not clear about how and when to use SceneViews vs SceneGraphs. What is a SceneGraph for?
05/25/2008 (1:11 pm)
Thanks for the link.I guess I'm just not clear about how and when to use SceneViews vs SceneGraphs. What is a SceneGraph for?
Torque Owner Scott Goodwin