Particles and DTS collisions
by Ronald J Nelson · in Torque Game Engine Advanced · 05/23/2008 (6:15 pm) · 6 replies
Is there some way to prevent particles from passing through DTS collision boxes?
#2
05/27/2008 (5:29 pm)
*BUMP*
#3
05/27/2008 (10:45 pm)
Basically I need to know how to keep a vehicle's damage emitters from actually entering the cabin area of the vehicle?
#4
05/27/2008 (10:48 pm)
Well after some testing, is there anyway to keep particles from traveling through objects at all? I see that they pass right through buildings(interiors).
#5
www.garagegames.com/my/home/view.profile.php?qid=44752
I can't find the pictures or links to them, so try asking him.
05/27/2008 (11:48 pm)
Alex did some work on particle collisions.www.garagegames.com/my/home/view.profile.php?qid=44752
I can't find the pictures or links to them, so try asking him.
#6
05/28/2008 (5:20 pm)
I got this fixed with some modifications to Caylo's code.
Torque Owner Ronald J Nelson
Code Hammer Games
s72.photobucket.com/albums/i192/DTDA/?action=view¤t=vehicledamagesmoke.flv
Now I did add Caylo Gypsyblood's Cheep Particle tracks code which does help in some cases with collisions but not this.