TXB using 100% of one processor core
by William Clark · in Torque X 2D · 05/22/2008 (9:30 pm) · 3 replies
Has anyone else run into the odd behavior/possible problem where launching TXB 2.0 (or 1.0) on a multi-core Vista system causes the sidebar core to show that Core1 utilization jumps to 100%, and stays there as long as TXB is open, to drop back to whatever it used to be (~15% for me) as soon as TXB is closed?
I'm not entirely sure if TXB is actually using 85% of the core or if the monitor is inaccurate, but it definitely is reproducible on the version of TXB I downloaded today, as well as the one I've been working with for 2 months.
I'm not entirely sure if TXB is actually using 85% of the core or if the monitor is inaccurate, but it definitely is reproducible on the version of TXB I downloaded today, as well as the one I've been working with for 2 months.
About the author
#2
05/27/2008 (8:34 am)
It is most likely due to its heritage as a game engine with an editor built on top of it. Game engines are notoriously resource hungry and will utilize as much power as they can. That would be my guess.
#3
Not a big deal, I just figured maybe someone would say "aha! We should turn off the massive InterpolateTick processing that's gobbling whatever processor power it can find" or something like that.
05/27/2008 (2:21 pm)
You're probably right, although it maintains that usage (100% core usage absolutely all of the time) even when minimized, with an empty scene loaded, and the game I finished in the same engine (smash bros. clone) uses about 3% of my core, so it's kinda absurd in terms of the difference of magnitude.Not a big deal, I just figured maybe someone would say "aha! We should turn off the massive InterpolateTick processing that's gobbling whatever processor power it can find" or something like that.
Torque Owner Scott Goodwin