Game Development Community

TXB using 100% of one processor core

by William Clark · in Torque X 2D · 05/22/2008 (9:30 pm) · 3 replies

Has anyone else run into the odd behavior/possible problem where launching TXB 2.0 (or 1.0) on a multi-core Vista system causes the sidebar core to show that Core1 utilization jumps to 100%, and stays there as long as TXB is open, to drop back to whatever it used to be (~15% for me) as soon as TXB is closed?

I'm not entirely sure if TXB is actually using 85% of the core or if the monitor is inaccurate, but it definitely is reproducible on the version of TXB I downloaded today, as well as the one I've been working with for 2 months.

#1
05/26/2008 (5:25 am)
Yes, same on XP too.
#2
05/27/2008 (8:34 am)
It is most likely due to its heritage as a game engine with an editor built on top of it. Game engines are notoriously resource hungry and will utilize as much power as they can. That would be my guess.
#3
05/27/2008 (2:21 pm)
You're probably right, although it maintains that usage (100% core usage absolutely all of the time) even when minimized, with an empty scene loaded, and the game I finished in the same engine (smash bros. clone) uses about 3% of my core, so it's kinda absurd in terms of the difference of magnitude.
Not a big deal, I just figured maybe someone would say "aha! We should turn off the massive InterpolateTick processing that's gobbling whatever processor power it can find" or something like that.