Game Development Community

Output path issues, xbox build

by Will O-Reagan · in Torque X 2D · 05/21/2008 (9:16 pm) · 4 replies

I notice if you right click on your game, or content, in the C#solution explorer, you can set a build path for that particular piece of content. Adding up the paths, you can set 4 for your x86, and 4 for your 360.. if I'm not not mistaken. If I'm not mistaken, Theres one For game, one for game.content, one for Torque, one for torque.content.. and then the same for the 360....

My problem seems to be some buggy behavior when i try to set the build content path, it seems to reset itself, to whatever it wants, the same for Configuration manager settings. I tried a complete reinstall, from C# on up, and I'm still getting the same buggy behavior. I'm on a Windows x64 machine, is anyone else seeing anything like this? Mind you, this only becomes an issue after I create a copy of game for xbox.

About the author

I have a degree in dramatic art, and literature, from UC Santa Barbara. I've worked for a few studios, also at Animax Ent in 2008, and some smaller studios. Currently studying Computer Science at CSU Channel Islands.


#1
05/24/2008 (5:22 pm)
More on this issue.. I'm having the same problem at home, with Vista operating system. Its the exact same buggish behavior, and it completely prohibits XBox 360 deployment... I think this is a severe issue, and should be addressed.
#2
06/07/2008 (3:17 pm)
Any word on this issue? I also have Vista and am unable to build a project to deploy on the 360. Microsoft has just announced the Dream-Build-Play Competition and I would really like to use TorqueX for the contest.
#3
06/07/2008 (5:56 pm)
Well, if you are using TxPro like me.. this could help you..

http://www.garagegames.com/mg/forums/result.thread.php?qt=73881

I'm not sure if the bug is different for non-pro users. I had to set my Torque.dlls to "Release" and my Project to "Debug".
#4
06/07/2008 (7:37 pm)
Thanks Will,

That did let me get it onto the 360 but looks like there are some terrain issues with the starterGame3D. Might be time to do some more searches through the forums...