Torque script editing in visual studio 2005
by Ashlee Muscroft · in Torque Game Builder · 05/21/2008 (2:09 pm) · 6 replies
Other than making the .cs file from scratch, I was interested in know if there is a plugin for the MS visual studio IDE to built torque script files. features with code complete and such, I am aware of Torsion but since I already use visual studio and thinking i will get 2008 so would want some that integrates with that instead of a whole new product. Is there a plugin like the eclipse plugin?
#2
05/21/2008 (3:47 pm)
I suppose, I could. if i knew where to start or if i knew all the functions of torque script or if I decide to get TGB pro.
#3
but for syntax highlighting you might start with the VIM torquescript syntax highliter:
www.vim.org/scripts/script.php?script_id=2114
05/21/2008 (4:23 pm)
Not sure about code complete,but for syntax highlighting you might start with the VIM torquescript syntax highliter:
www.vim.org/scripts/script.php?script_id=2114
#4
05/21/2008 (5:04 pm)
Thanks, i shall try it out. also Is all torque script objects derived from SimObject?
#6
05/21/2008 (5:21 pm)
Actually, close, but not 100% of the objects you can possibly find in TorqueScript are derived from SimObject. Occasionally, you'll find some raw ConsoleObjects lying about. Very rare, but wanted to clarify.
Associate David Montgomery-Blake
David MontgomeryBlake