Color correction PC vs Mac
by Eyal Erez · in Torque Game Engine · 05/21/2008 (12:11 pm) · 3 replies
I've recently ported my TGB PC game to Mac and was amazed how easy it was.
My only problem now is that I got an iMac and the monitor displays much brighter colors than my PC laptop.
It seems like the default calibration for Mac has color curves that are quite different than PC. More green, less blue.
Although I can recalibrate my monitor to look similar to my pc, I doubt that the average casual gamer would do the same thing. I was wondering if anyone ran into this problem and what was their solution.
Is there any simple way to apply color correction on the overall game? I would hate to do color timing on every single texture I've got.
Thanks,
Eyal.
My only problem now is that I got an iMac and the monitor displays much brighter colors than my PC laptop.
It seems like the default calibration for Mac has color curves that are quite different than PC. More green, less blue.
Although I can recalibrate my monitor to look similar to my pc, I doubt that the average casual gamer would do the same thing. I was wondering if anyone ran into this problem and what was their solution.
Is there any simple way to apply color correction on the overall game? I would hate to do color timing on every single texture I've got.
Thanks,
Eyal.
#2
My problem is to keep the hue the same, I'm happy with the brigtness and saturation.
But My Purple looks Pink and Orange looks Mustard. I just want to shift the colors back to the original scheme.
I did a lot of Visual FX for film and trying to maintain consistency between our monitors (Linux/PC/Mac) , the digital projector and the film projector is a constant battle. and a very important one.
Altough games are a lot more forgiving, some colors just don't sell :)
in Film we usually apply color matrices to modify the way our monitors display colors. or we apply a 3D color curves lookup which is a lot more accurate.
Honestly, I would be happy with any simple way to change the overall colors. something like SceneWindow2D.setBlendColor() would probably do the job, if there was such function :)
05/21/2008 (1:15 pm)
Haha... I totally agree. I love my iMac and it's definitely brigther and better.My problem is to keep the hue the same, I'm happy with the brigtness and saturation.
But My Purple looks Pink and Orange looks Mustard. I just want to shift the colors back to the original scheme.
I did a lot of Visual FX for film and trying to maintain consistency between our monitors (Linux/PC/Mac) , the digital projector and the film projector is a constant battle. and a very important one.
Altough games are a lot more forgiving, some colors just don't sell :)
in Film we usually apply color matrices to modify the way our monitors display colors. or we apply a 3D color curves lookup which is a lot more accurate.
Honestly, I would be happy with any simple way to change the overall colors. something like SceneWindow2D.setBlendColor() would probably do the job, if there was such function :)
#3
EDIT:
There used to be a chapter in the Final Cut Pro manuals and in the After Effects Manuals on proper calibration depending on your targets and editing bays.
05/21/2008 (2:21 pm)
I would recommend searching for this issue on Google. You'll notice that it has been a problem in print and video production for a long, long time with a number of ways to calibrate programs and screens to work "best" in both worlds.EDIT:
There used to be a chapter in the Final Cut Pro manuals and in the After Effects Manuals on proper calibration depending on your targets and editing bays.
Torque Owner Stephan - viKKing - Bondier
Not sure - we - mac gamers would enjoy a game looking like a PC game! ;-)