Game Development Community

Multi language support

by A A · in Torque Game Engine · 05/21/2008 (5:58 am) · 1 replies

I am developing a game and trying to build a multi language game structure so all text will be store in dedicated file (XML or other type). I am doing it because there is a good chance that I will have to change the game language according to the market. Does Torque support this functionality or do I need to code it from scratch? Anyone know a solution?

Thanks

#1
05/21/2008 (6:09 am)
Save your files as UTF-8 and you should be (mostly) good to go. Unicode is supported, but most people forget to save the files as UTF-8.