Hardware Requirements for Torque X Builder
by Carolina Torres · in Torque X 2D · 05/21/2008 (3:57 am) · 8 replies
Are there any hardware requirements for Torque X Builder 2.0? Because I can't put it to work in my laptop (Asus M3N) nor in another laptop (Sony Vaio S2 XP). I could only put it to work in a desktop (AMD 64 processor, 2 GHz, 1 GB RAM). All three computer are running the same OS (Windows XP SP 2).
I think the problem with the Asus laptop is the graphics card. In the Vaio, TXB ran once but never again...
I really need to put Torque X Builder to work in one of the laptops. Can anyone help?
I think the problem with the Asus laptop is the graphics card. In the Vaio, TXB ran once but never again...
I really need to put Torque X Builder to work in one of the laptops. Can anyone help?
#2
05/21/2008 (6:29 am)
Have you updated your drivers (video/audio/etc) and DirectX SDK?
#3
05/21/2008 (6:38 am)
I believe you have to have a Pixel Shader 2.0 (though perhaps a 1.0 for XNA) card to run TX. I had a similar problem with the Acer I took to a bootcamp. All of my desktops run it fine, but my laptop not so much...er, not at all. I can run TXB on it, though. Just not TX.
#4
The problem occurs when I try running TXB - it gets stuck in the "Loading TXB 2.0". I've even tried letting it stay there for hours but when I came back it was still "Loading TXB 2.0"...
05/21/2008 (6:52 am)
Minimum requirements are accomplished by all 3 machines and all drivers are updated. The problem occurs when I try running TXB - it gets stuck in the "Loading TXB 2.0". I've even tried letting it stay there for hours but when I came back it was still "Loading TXB 2.0"...
#5
Lets see if changing it to DX fixes the problem.
Alright, in your C:\Documents and Settings\\Application Data\GarageGames\TorqueGameBuilderX\commonPrefs.cs, change these lines:
$pref::Video::allowD3D = "1";
$pref::Video::allowOpenGL = "1";
to
$pref::Video::allowD3D = "1";
$pref::Video::allowOpenGL = "0";
and:
$pref::Video::displayDevice = "OpenGL";
to
$pref::Video::displayDevice = "D3D";
and:
$pref::Video::preferOpenGL = "1";
to
$pref::Video::preferOpenGL = "0";
05/21/2008 (7:35 am)
Usually this occurs because of out-of-date graphics drivers.Lets see if changing it to DX fixes the problem.
Alright, in your C:\Documents and Settings\
$pref::Video::allowD3D = "1";
$pref::Video::allowOpenGL = "1";
to
$pref::Video::allowD3D = "1";
$pref::Video::allowOpenGL = "0";
and:
$pref::Video::displayDevice = "OpenGL";
to
$pref::Video::displayDevice = "D3D";
and:
$pref::Video::preferOpenGL = "1";
to
$pref::Video::preferOpenGL = "0";
#6
Anyway I tried changing the commonPrefs.cs file as you say but it still doesn't work - The loading freezes at "Loading common scripts" and TXB.exe is taking 99% of the processor! And I can't kill the process. The only way is by shutting down the computer.
This is exactly what was happening before. (sigh...)
Any more suggestions?
Thanks anyway.
05/21/2008 (9:55 am)
I once had trouble with the graphics card on the Asus M3N when trying to use OpenGL. But despite some little differences I was able to create a 3D game using OpenGL. Anyway I tried changing the commonPrefs.cs file as you say but it still doesn't work - The loading freezes at "Loading common scripts" and TXB.exe is taking 99% of the processor! And I can't kill the process. The only way is by shutting down the computer.
This is exactly what was happening before. (sigh...)
Any more suggestions?
Thanks anyway.
#7
05/21/2008 (10:39 am)
What does your console.log say?
#8
The first one says
//-------------------------- 5/21/2008 -- 17:42:36 -----
Processor Init:
Intel (unknown, Pentium Pro/II/III family), ~1.40 Ghz
(timed at roughly 1.41 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
Could not load this GL function: glGenTextures
Could not load this GL function: glBindTexture
Could not load this GL function: glTexImage2D
Could not load this GL function: glTexParameteri
Could not load this GL function: glTexParameteri
Could not load this GL function: glTexParameteri
Could not load this GL function: glTexParameteri
Reading Display Device information...
Primary Display Device Found:
Vendor Id: VEN_0000
Device Id: DEV_0000
Using OpenGL rendering. Fullscreen: 0
----------------------------------------------------------------------
The second one says:
//-------------------------- 2/23/2008 -- 01:03:52 -----
Processor Init:
Intel (unknown, Pentium Pro/II/III family), ~1.60 Ghz
(timed at roughly 1.60 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
Reading Display Device information...
Primary Display Device Found:
Vendor Id: VEN_0000
Device Id: DEV_0000
Using OpenGL rendering. Fullscreen: 0
Binding server port to default IP
UDP initialized on port 0
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 640x480x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Setting screen mode to 720x480x16 (fs)...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context...
Releasing the device context...
Destroying the window...
Changing the display settings to 720x480x16...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
16 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Resurrecting the texture manager...
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: GeForce Go 7800 GTX/PCI/SSE2
Version: 2.0.1
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_blend_color
EXT_blend_minmax
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1
Max Texture Size reported as: 4096
OpenAL Driver Init:
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
Setting screen mode to 720x480x32 (w)...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context...
Releasing the device context...
Destroying the window...
Changing to the desktop display settings (1920x1200x32)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Resurrecting the texture manager...
keyboard0 input device created.
mouse0 input device created.
keyboard0 input device created.
mouse0 input device created.
keyboard0 input device created.
mouse0 input device created.
Exporting Torque X preferences.
Exporting Particle Editor preferences.
Exporting Level Editor preferences.
Exporting Dialog preferences.
Exporting TGB preferences.
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
05/21/2008 (11:26 am)
I found 2 console.log files: one in C:/Program Files/Garage Games/Torque X 2.0/v2.0.0.0/TXB and another one in C:/Program Files/Garage Games/Torque X 2.0/v2.0.0.0/Tools/TXB/gamesThe first one says
//-------------------------- 5/21/2008 -- 17:42:36 -----
Processor Init:
Intel (unknown, Pentium Pro/II/III family), ~1.40 Ghz
(timed at roughly 1.41 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
Could not load this GL function: glGenTextures
Could not load this GL function: glBindTexture
Could not load this GL function: glTexImage2D
Could not load this GL function: glTexParameteri
Could not load this GL function: glTexParameteri
Could not load this GL function: glTexParameteri
Could not load this GL function: glTexParameteri
Reading Display Device information...
Primary Display Device Found:
Vendor Id: VEN_0000
Device Id: DEV_0000
Using OpenGL rendering. Fullscreen: 0
----------------------------------------------------------------------
The second one says:
//-------------------------- 2/23/2008 -- 01:03:52 -----
Processor Init:
Intel (unknown, Pentium Pro/II/III family), ~1.60 Ghz
(timed at roughly 1.60 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
Reading Display Device information...
Primary Display Device Found:
Vendor Id: VEN_0000
Device Id: DEV_0000
Using OpenGL rendering. Fullscreen: 0
Binding server port to default IP
UDP initialized on port 0
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 640x480x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Setting screen mode to 720x480x16 (fs)...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context...
Releasing the device context...
Destroying the window...
Changing the display settings to 720x480x16...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
16 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Resurrecting the texture manager...
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: GeForce Go 7800 GTX/PCI/SSE2
Version: 2.0.1
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_blend_color
EXT_blend_minmax
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1
Max Texture Size reported as: 4096
OpenAL Driver Init:
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
Setting screen mode to 720x480x32 (w)...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context...
Releasing the device context...
Destroying the window...
Changing to the desktop display settings (1920x1200x32)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Resurrecting the texture manager...
keyboard0 input device created.
mouse0 input device created.
keyboard0 input device created.
mouse0 input device created.
keyboard0 input device created.
mouse0 input device created.
Exporting Torque X preferences.
Exporting Particle Editor preferences.
Exporting Level Editor preferences.
Exporting Dialog preferences.
Exporting TGB preferences.
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
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