Game Development Community

Load in bitmap and use them later

by Jendrik Posche · in Torque Game Engine · 05/21/2008 (3:54 am) · 1 replies

Hi ,

How would I load in just GBitmaps and store them somewhere organized on the client side and have easy access to them. I want to dynamically paint other existing textures with these ( decals, multitexturing is not an option for me, since I have to paint the same texture with at least 10 different images )

regards,

#1
05/21/2008 (6:25 am)
If I load a GBitmap myself, are the miplevels automatically loaded?