Player collision(bounding) box size?
by Ronald J Nelson · in Torque Game Engine Advanced · 05/19/2008 (12:05 am) · 4 replies
Is there some way to get the dimensions of a player box? Or even better, to get the opposite side from a point on on the box?
Basicallically if you take a point on the front side of the box, I would like to get the point on the back side of the box preferredly in a directional method such as if a projectile had hit the box.
Basicallically if you take a point on the front side of the box, I would like to get the point on the back side of the box preferredly in a directional method such as if a projectile had hit the box.
Torque Owner Ivan Mandzhukov
Liman3D
You can get their transform in the convex class.