Question about textures and Atlas...
by Katelan Moye · in Torque Game Engine Advanced · 05/18/2008 (9:14 pm) · 5 replies
If you import a map you created with L3DT, and it's all pretty and has the textures from L3DT....
Can you still paint roads and stuff using the in torque paintbrushes?
Thanks,
-Syn
Can you still paint roads and stuff using the in torque paintbrushes?
Thanks,
-Syn
#2
05/19/2008 (10:37 am)
You can't paint on Atlas terrain in the world editor. You have to bring the texture/s into a paint program and modify them there. Then export the Atlas file again.
#3
05/19/2008 (10:39 am)
You can use a height map created in L3DT (512x512) and use mega terrain if you want to be able to paint and modify in the world editor.
#4
I'll do more research on bringing the textures into Photoshop.. Do you know which textures to bring in?
05/19/2008 (3:54 pm)
I don't want to use mega terrain.I'll do more research on bringing the textures into Photoshop.. Do you know which textures to bring in?
#5
05/22/2008 (12:57 am)
There is some tutorials in Aaron's WIKI on the L3DT site. And yes you can import a terrain as a unique Atlas file, or as a blended. There are other solutions for texturing kicking around here as resources, and on the forums.
Torque 3D Owner Jorge Luis Gandulfo