Game Development Community

TX 2D: Stop camera from rotating to match mounted object rotatio

by Jeremy Collins · in Torque X 2D · 05/17/2008 (1:05 pm) · 2 replies

I am modifying the FSM Tutorial as I learn the engine and need some help. I am mounting the camera to the selected unit and need to stop the camera from rotating to match the rotation of the object it is mounted to. Any thoughts?

#1
05/17/2008 (5:07 pm)
Uncheck track rotation. It is located in the mounting section of the edit menu.
#2
05/17/2008 (9:13 pm)
Never could find that option in TXB, but I was able to set the property in the code. Thanks for the assist!