Turn music completely off?
by amaranthia · in Torque Game Builder · 05/16/2008 (2:51 pm) · 5 replies
Okay, this is my last question about TGB 1.7. Is there a command that lets you turn music off completely? so that it won't be triggered anywhere in the game? I could put hooks everywhere, but it would be much nicer not to...
#2
So if you designate a channel for "music" you should be able to use sfxSetChannelVolume to do what you want.
05/16/2008 (3:33 pm)
When you play a sound the description specifies a channel with the "type" field ( eg. $GuiAudioType ). Then you can set the volume of a whole channel by using sfxSetChannelVolume. The optionsDlg does this already if you look at options.cs ( updateChannelVolume ) you can see how they are doing it.So if you designate a channel for "music" you should be able to use sfxSetChannelVolume to do what you want.
#3
05/16/2008 (3:40 pm)
That just turns off the volume, it doesn't enable/disable it from being played.
#4
05/16/2008 (5:00 pm)
True, but then again your approach wouldn't stop a music sound that was already playing. And I assumed that more than likely that was what she wanted to accomplish.
#5
05/21/2008 (9:57 am)
This looks great. Thanks!
Associate Phillip O'Shea
Violent Tulip
function playSound(%mySound) { if (!isObject(%mySound)) { warn ("playSound - Unknown sound" SPC %mySound); return -1; } if (!$PREFS::ENABLESOUND) return -1; return alxPlay(%mySound); }