Multiple meshes
by Tania Thompson · in Artist Corner · 05/16/2008 (2:50 am) · 5 replies
Hi all
I have some models with multiple meshes and textures. I was wondering if there is something special I need to do to get the model to export with the multiple meshes. Atm the models aren't exporting and all I can think to do is import them separately into the game engine and assemble the big model in the engine (something I'm not terribly keen to do). the meshes were created in seperate files and then merged into one.
I have some models with multiple meshes and textures. I was wondering if there is something special I need to do to get the model to export with the multiple meshes. Atm the models aren't exporting and all I can think to do is import them separately into the game engine and assemble the big model in the engine (something I'm not terribly keen to do). the meshes were created in seperate files and then merged into one.
About the author
#2
06/20/2008 (3:47 am)
Out of curiosity ... what would happen if I was applying multiple UVs to the same model?
#3
06/20/2008 (4:55 am)
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#4
my model is just too big to do with one massive texture. :) just as long as they all show up I will be happy.
06/20/2008 (8:37 pm)
My intent was to use several textures to texture the model not multiple textures to create the look.my model is just too big to do with one massive texture. :) just as long as they all show up I will be happy.
#5
03/12/2009 (3:39 am)
In 3ds max we have triangle(polygon?.. i don't remember) limit.. 11k. Complex models may crash max on export. Maybe you have the same problem in blender(triangle count). I export models with multiple meshes and textures.. it works fine(but in max:)).Regards, Chris.
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