Beginner Help
by Chris Ickes · in General Discussion · 05/14/2008 (6:22 pm) · 5 replies
Ok so I have been going through the forums and reading the documentation on torque. Ive been going through the demos and everything messing with the editors and all of that. I have to say its quite confusing at first but from the reading you kind of get a jist of what is going on. So here comes my question, I know that everyone says just edit the demos to make the game it would be much easier from what Ive been reading. What I want to know is that how do I create a game with all the functionality that torque has but is a kind of like a blank game. Like all of the Features torque has but no gameplay in it yet. How would you go about to do that? And where would add the code, from what ive been reading the scripting is the code for the gameplay and the c++ goes for the core engine type things. I hope I explained it good. If anyone could help that would be great. Thanks.
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#2
05/14/2008 (7:35 pm)
Thanks mike for the fast response. I have been looking at that and it gives me a pretty good Idea of where to go from there.
#3
05/14/2008 (7:41 pm)
Simply put all the "functionality" is built into the .exe, it's up to you to "call" that functionality via scripting. Hope that didn't sound jerkish, in no way meant for it to. I too had your question at one point and searched for hours on how to strip everything down to the bare minimum, and basically all you need is a main.cs. Honestly to save myself a few hours, no matter what kind of project I am working on, i usually start with the tutorial.base folder, copy it and rename it to whatever, it's as stripped down as I care to get.
#4
05/14/2008 (8:43 pm)
Yeah Rich Thats where im getting at right now, That tutorial mike showed me was great for me to understand how the TGEA works and so far I am having no more probs. understanding it. It seems like a great engine to build a game on since all you focus on is gameplay at least thats the way I see it. Great engine so far and I will def. recommend it to my friends.
#5
05/15/2008 (3:00 am)
Glad we could help. :-)
Torque Owner Mike Rowley
Mike Rowley
Basicly, you are correct about how torque is written. The starter games are to give you a basic starting point to build from.