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11k polygon export crashed.

by robo · in Artist Corner · 05/14/2008 (1:24 pm) · 4 replies

The new TGEA 1.7 is support polygon soup.

So I tried to create castle to use of Max. but My castle has about 11k polygon.

when I export dts, Max is crashed.

how to solve this problem?

#1
05/14/2008 (4:22 pm)
I believe there is a 10K polygon limit on the max exporter. At least thats what I have heard.
#2
05/15/2008 (7:07 am)
Is it all 1 mesh?
I have been able to get a 29000+ polygon count for a building but every room had a mesh for ceiling, walls, and floor but when I tried the same module as 1 mesh it crashed every time. Using Max 8 with old exporter max2dtsExporter.dle I am not using the max2dtsExporterPlus.dle version it seams to crash large poly cont modules. Now I have not had the privilege to test the module in TGEA 1.7 with the soup yet.

I hope this helps a little.
#3
05/15/2008 (7:16 am)
There is a problem with the max exporter, yes. As long as you keep each object (roughly) under 10k it should work fine, there's no hard limit of 10,000 polygons or anything like that. It's the routines that assemble your mesh into triangle strips that's causing this (I'm not sure exactly what the problem is, but I'm guessing it overflows some buffer somewhere when there's too much for it to do).
#4
03/12/2009 (3:33 am)
Try to divide model. Set pivot in the same point(in max) and set the same position for each part in mission editor.