Game Development Community


#1
05/14/2008 (3:40 pm)
The problem is that the brushes do not have a parent. How this happened, I do not know. But they all need to be a parent of the WorldSpawn (or some other entity). The only way to fix this that I know of is to edit the .csx file, and change the "owner" to the worldspawn (instead of -1).
#2
05/15/2008 (12:15 am)
Thank you Jaimi

I save as house.csx -> house.map

and did not occur crash any more.