Tilemap rendering w/ "lines"????
by Anthony Ayers · in Torque X 2D · 05/12/2008 (9:37 am) · 1 replies
First of all, I'm sure this topic has been coverd a zillion times before, but since I haven't been able to find anything associated w/ TXB I'm gonna post this anyways.
So I have created a simple tilemap and whenever I run the game I get "lines" around just about all of the tiles. I have been following some threads about World Units but this doesn't seem to help me. If someone could lend a hand or even point me in the direction of a thread that covers my issue - I would be greatly appreciative.
Here are some specifics of my project:
Camera size: w100, h75
resolution: 800x600
Tilemap tile count: x300, y 25
tile size: x4, y4
here is a screenshot of what I am seeing:

So I have created a simple tilemap and whenever I run the game I get "lines" around just about all of the tiles. I have been following some threads about World Units but this doesn't seem to help me. If someone could lend a hand or even point me in the direction of a thread that covers my issue - I would be greatly appreciative.
Here are some specifics of my project:
Camera size: w100, h75
resolution: 800x600
Tilemap tile count: x300, y 25
tile size: x4, y4
here is a screenshot of what I am seeing:

Torque Owner Kiyaku
t2dTileLayer::setGridActive(%status) // BOOL - 0, 1