Game Development Community

Where is the Torque Editor?

by Unknown · in Torque Game Engine · 05/10/2008 (7:50 am) · 11 replies

- I installed Visual C++ Express 2008
- I loaded the Torque VS2005 VC++ solution (which contained 19 projects including the demo & tool library).
- I rebuilt the whole solution (all 19 projects) without error.

Where is the visual Torque IDE located? It seemed to only rebuild the demo. I thought this was going to rebuild the Torque IDE. What did I do wrong?

#1
05/10/2008 (8:36 am)
If you're talking about the world editor or GUI editors, you need to run the game, and hit f10 or f11.

If you're talking about a full fledged project editor, you can use torsion www.garagegames.com/products/106/ or codeweaver www.torquedev.com/.

There is a whole page on TDN with different IDE's: tdn.garagegames.com/wiki/TorqueScript/IDE/Guide
#2
05/10/2008 (9:44 am)
Yeah, you need to say what you mean by Torque IDE, because a game engine can't have an IDE... that would make no sense. You either mean the GUI/World editors(Not IDE's), Torsion IDE (For writing TorqueScript code) or something such as Visual C++ (As an IDE for C++)

en.wikipedia.org/wiki/Integrated_Development_Environment - Because I am only guessing you don't know what IDE really means.
#3
05/10/2008 (10:28 am)
Aside from this riveting discussion on IDE's, did Jaimi's post help solve your problem? Did loading a mission and pushing F11 to enter the world editor help?

The demo is the compiled engine which runs out of the "Demo" directory. You can modify main.cs to point to the starter kits (starter.fps, starter.racing, tutorial.base). I'd strongly recommend going through the getting started tutorial as it will help you get a feel for the engine.

Good luck!
#4
05/10/2008 (10:41 am)
Yes, Jaimi McEntire's instructions helped a bit. I suppose my greatest confusion has been thinking TGE was a RAD and not realizing it is an engine.
#5
05/10/2008 (10:46 am)
There's a lot of RAD in the world editor, but there's also a lot of programming to get things going. It fits more into the mentality behind Quake, Half-Life, and Unreal than sandbox RAD engines like Unity, 3D Game Studio, or GameCore.
#6
05/10/2008 (11:17 am)
Um, so what is RAD?
#7
05/10/2008 (11:21 am)
Rapid Application Development. Some systems that are oriented to all-in-one authoring suites (for example, 3D Game Studio or DXStudio) are considered RAD suites for games. It is a methodology applied to the development environment.
#8
05/10/2008 (11:22 am)
I like Rene's definition better. It's more concise and precise.
#9
05/10/2008 (11:24 am)
Sorry, deleted it, as it was concurrent with David's. However, after his statement, here it is :)

Rapid application development. One of those terms as empty as my beer keg at the moment...
#10
05/10/2008 (1:15 pm)
Deleted that post, Dave.