Game Development Community

Someone Please Help

by Unknown · in Torque Game Engine · 05/09/2008 (7:19 pm) · 6 replies

I don't know how to compile TGE using MinGW. I have installed Torgue Game Engine SDK 1.5.2 and TGE 0.6.0 I tried to compile using both Eclipse (as described in the TGE online manual) and using MISYS using the following

make -f mk/configure.mk OS=WIN32 COMPILER=GCC3 BUILD=RELEASE DIR.OBJ=OUT
make

Neither have worked. Both methods result in the following error:

Creating library OUT.GCC3.RELEASE/lungif.a
mkdir: cannot create directory 'OUT.GCC3.RELEASE/gui/containers': No such file or directory
make[1]: *** [OUT.GCC3.RELEASE/gui/containers] Error 1
make: *** [default] Error 2

The odd thing is that there are certain compiled libraries within "OUT.GCC3.RELEASE", but the compilation fails when trying to access ".../gui/containers". Why?

#1
05/09/2008 (7:28 pm)
I do not believe there is a tutorial for using MinGW with Torque. The old Torque Build Environment targeted MinGW I believe using Eclipse, but it was put out of many users misery with the release of the Express versions of Visual Studio.
#2
05/09/2008 (7:35 pm)
Here you go - a free compiler that will compile the projects with no problem:

www.microsoft.com/express/download/
#3
05/09/2008 (9:38 pm)
I will vouch for visual studio and torque, i never compiled or did anything with c++ in my life and it got it to work the first or second time with the tutorial for compiling it.
#4
05/10/2008 (5:22 am)
TGE 0.6.0 ??? You only need 1.5.2
There was a thread on the forum about using a mingw compiler, but a quick search didn't turn it up.
As said above, visual studio works.
#5
05/10/2008 (10:34 am)
There were several posts about MinGW back in the day, but most of them were mowed under by Visual Studio when MS released Express for free.
#6
05/10/2008 (10:38 am)
Oh, and I think he meant TBE 0.6.0, which was the old Torque Build Environment that was started before Microsoft released Express for free.