Game Development Community

Airplane Tutorial (Mounting a camera to our plane)

by Wayne Scheiner · in Torque X 2D · 05/08/2008 (2:49 pm) · 1 replies

Has been smooth up until the last step in Section #5 "Mounting a camera to our plane"

Up until last step can still debug and Airplane and stills flys off the top of the screen with little control.

Durring last step When I:

"Keep adding code to BeginRun:"

and imput the following code to the BeginRun method in the "Private, protected, internal methods" region on the Game.cs, placing if after the code I just entered, which was placed after the "SceneLoader" line.

// display the camera on screen
GUIStyle WorldStyle = new GUIStyle();
GUISceneview WorldView = new GUISceneview();
WorldView.Style = WorldStyle;
WorldView.Camera = WorldCam;
WorldView.RenderMask = mainCamera; // only render objects of type "mainCamera"
GUICanvas.Instance.SetContentControl(WorldView);

When I then debug and run the game the screen becomes black, although I am reporting no errors.

Can't figure out what I may have mist. I started over 3 times and still hit the same problem every time.

Any help on this issue would be greatly appreciated!