Overlay animations
by Sean · in Artist Corner · 05/08/2008 (12:22 pm) · 5 replies
How do you export overlay animations in Torque?
As in a complete upper body or complete arm animation that is not a blend?
I tried to export just the upper body bones but the exporter gave me an error message = Cannot collapse node "Bip01 R Thigh" because it is a bone.
As in a complete upper body or complete arm animation that is not a blend?
I tried to export just the upper body bones but the exporter gave me an error message = Cannot collapse node "Bip01 R Thigh" because it is a bone.
#2
Your error can be solved by deleting the character mesh and just exporting the sequence. If you keep your mesh in the scene the exporter wants to export all the bones in your skin modifier, not the ones you have selected in the .cfg file.
The root pose should be the relaxed pose of the character that all of you animation start and end with. This is usually the "idle" sequence of the character.
hope that helps.
05/12/2008 (7:16 am)
For the "complete upper body or complete arm animation that is not a blend" you just have to set the "sequence priority" to anything higher than the sequence currently playing. Its the last option under the General section of your sequence object.Your error can be solved by deleting the character mesh and just exporting the sequence. If you keep your mesh in the scene the exporter wants to export all the bones in your skin modifier, not the ones you have selected in the .cfg file.
The root pose should be the relaxed pose of the character that all of you animation start and end with. This is usually the "idle" sequence of the character.
hope that helps.
#3
Any ideas on why the clavicles are not exporting animation correctly?
06/11/2008 (4:25 pm)
I think that I got the overlay working but I have a different problem now. I got the body and head to face the right way but I think that the clavicles are not exporting data. The arms are not pointing in the correct direction or angle. I checked the cfg file and they are named correctly in the dts and dsq files. Any ideas on why the clavicles are not exporting animation correctly?
#4
06/20/2008 (5:24 am)
You may need a common bone in your overlay sequence. try exporting a spine bone or possibly just the bounds into your arm blend sequence.
#5
I am exporting the entire upper body from Spine1 up, such as the idle = upper body, aim rifle = upper body
08/19/2008 (3:37 pm)
I'm getting a weird problem with the upper body exports, they are showing up in the game sideways. What do you think could be wrong with the export?I am exporting the entire upper body from Spine1 up, such as the idle = upper body, aim rifle = upper body
Sean