Game Development Community

No Animation On Player Model

by Trevor "PointDestruction" · in Artist Corner · 10/06/2002 (6:04 am) · 7 replies

Basically I open up player.max, then export it to the player.dts. And when I load up the game, my dude has absolutelly no animations.

Btw im extreamly new to modeling (esepcially player modeling).

#1
10/06/2002 (6:45 am)
well..... thered have to be some kinda animation, otherwise the player wouldnt work at all, are you sure you exported it correctly? did you use the correct .cfg file to export? did you uncheck collapse transform? uhhh... cant think of anything else... oh wait, did you make sure there isnt an animation already attached to the .dts? that would override .dsq animations.. I think..... oh well, try all that
#2
10/06/2002 (12:01 pm)
I thought about the cfg file .. but I dont even know how to select it. When I say I open player.max I mean I open the very original, that is unmodified.
#3
10/28/2002 (3:20 am)
Yeah oddly I cant either but I have been able before..What kills me is I'll figure out how to do it and then a few days later my computer farts and I have to format, unable to save my work.

The model drops in and you can move with it but there is no animation what so ever. Even running the default .cfg file it does the same thing.

Any ideas?

EDIT:

Heres what I get while tring to load the shape in the show tool..

Loading compiled script fps/data/shapes/player/player.cs.
fps/data/shapes/player/player.cs (0): preload failed for PlayerDts:

I havent messed with anything in that file. So I dont know.
#4
10/28/2002 (5:17 am)
Hi there !

Little moore information would be nice !
But look in you dump files if the config is loading ok !

I hade many problems with the export but now it works
ok ,so look if you have all detaildummys and the multires
set and if you have made a animation do you have the sequence ?! and made the changes in track view !.
If you using max !!

Greetings
Billy
#5
10/28/2002 (5:32 am)
I have not created a new sequence on the shape, the only thing I edited was the material. The cfg file is being read, but Im not to sure what needs to be in the cfg or taken out, no-one has really explained in kindergarten-english lol. Im using the setup that the tut on this site uses.

There are alot of "Object offset transform" calls though so the dump ends up being about 4k lines. I just wish I knew more about it so next time I know exactly what needs to be put in the cfg and what doest. Whats odd is the player.max file and .cfg that came with the engine if I open and export it the file size is much greater and nothing works LOL.

Simply the sequences are not loading at runtime, I however can load them manually in the show tool.

Thanks for any input.
#6
10/29/2002 (1:35 pm)
Hi again !

What version of max are you using !
If you use max3 then dont forget the comskin !!!
I use the default cfg file for my exports and
it works fine !
Is the name on you dts file still player.dts ?
Othervise edit player.cs
Im Trying to help so i ask stupid quastions hehe

Billy
#7
10/29/2002 (1:49 pm)
I found out why I was having problems, I wasnt loading the constructor in server/scripts/player.cs

I feel dumb.. :P