Game Development Community

Topic: TGB 1.7.3 beta 1 - Bug with tutorialBase project.

by Ola Falck Sprauten · in Torque Game Builder · 05/08/2008 (5:18 am) · 3 replies

First of all both the Workspace and Mounting tutorial refers to a project called TGB, I am assuming this is an error and should be TutorialBase?

After opening TutorialBase almost all effects are missing their art, after adding particleArt resource some particle effects are still missing their art. In my case these are:
* Shockwave
* rainsplash
* rain
* matrix

Since rain is used in the mounting tutorial, this might be confusing for new users as they might think they did something wrong. The rest of us might just decide to make it rain trees instead. ;)

If these are known problems, and I shouldnt report them, let me know, but i didnt find them listed anywhere.

I'll add more issues I find in the tutorials as I go.

The tutorial refers to a menu option called "New Level", this seems to have been renamed to "New Scene".

#1
05/10/2008 (1:56 pm)
Thanks much for the feedback--logged as TGB-86.
#2
05/12/2008 (1:49 pm)
In the emitter tutorial it says: "Alright, let's get into it... First off, click the big "Delete This Emitter" button on the default emitter, we'll be making all our own from scratch. " This is not possible and it pops up a dialog saying that a particle effect has to have atleast one emitter.
#3
05/12/2008 (2:27 pm)
Gonna put more issues in this one post:

TutorialBase project does not contain animation called: Flames animation.

Not possible to change an emitter from using Image to using animation, or vice versa. The Image and Animation drop down does not have an option for None. It would be dreadful to have to delete the emitter if you were to make a mistake.

Also if you save the scene it asks if you want to save the effect too, so the tutorial is wrong on that point.