How to make Physics objects?
by Alex Strand · in General Discussion · 05/07/2008 (5:11 pm) · 3 replies
(Sorry if this is in the wrong area)
In the TGE demo you can spawn a Physics object (A round, Rock-textured model). How do I create Physics objects?
In the TGE demo you can spawn a Physics object (A round, Rock-textured model). How do I create Physics objects?
#2
www.garagegames.com/mg/forums/result.thread.php?qt=74657
Help that gives you started at least...
05/08/2008 (1:43 am)
I don't know of any good tutorial...but this post gives you the basic stuff needed to put a 'rigid body shape' into your game. (It's actualy the script used for the boulder you speak about, but you just make your own script/datablock with your own model/properties and load/exec it - and then you will be able to add it through the editor....or such).www.garagegames.com/mg/forums/result.thread.php?qt=74657
Help that gives you started at least...
#3
While not leaving you with no hope in sight I would recommend the link Tobias gave or use the Open Dynamics Engine for your physics needs. This has been used by some of TGE/A users and have got it to work quite successfully. You can search the forums for ODE and visit wwwodeorg. Alas you will need a license as you will have to edit the source code.
05/08/2008 (10:50 am)
Physics beyond simple events in the standard TGE/A packages is not really supported out of the box. While I know from an artists standpoint that is not really the ideal answer though. This from a programmers point of view it can be one of the best aspects of the engine itself. As you can implement the physics engine of choice. This is not the answer for the weak of heart either. While not leaving you with no hope in sight I would recommend the link Tobias gave or use the Open Dynamics Engine for your physics needs. This has been used by some of TGE/A users and have got it to work quite successfully. You can search the forums for ODE and visit www
Torque Owner Alex Strand