Torque X 2.0 Feature Questions
by Charles Speer · in Torque X 2D · 05/07/2008 (1:52 pm) · 2 replies
This is posted in the Public Forums, but I'm posting it in the private forums as well:
I was wondering if any one knows if the torque x 3d 2.0 has the following features working.
-Multisampling/anti-aliasing
-Animating collision boxes with a DSQ
-collision meshes for DTS models
-Per polygon collision detection
I was wondering if any one knows if the torque x 3d 2.0 has the following features working.
-Multisampling/anti-aliasing
-Animating collision boxes with a DSQ
-collision meshes for DTS models
-Per polygon collision detection
#2
I'm looking at GJK or something along those lines but that is getting into the heavy modification area of work; I'm hoping that Garage Games will implement this in the next release of TorqueX and save me a lot of trouble.
05/12/2008 (5:39 pm)
Well I have code that can load the collision mesh from the shape and turn that into a triangle list, but it turns out the physics doesn't implement mesh-mesh collision (also known as Convex-convex collision). I'm looking at GJK or something along those lines but that is getting into the heavy modification area of work; I'm hoping that Garage Games will implement this in the next release of TorqueX and save me a lot of trouble.
Torque Owner Russell Bishop
Default Studio Name
I'll certainly post it here if I manage to get it working.