Game Development Community

Dynamic light on static shape embedded in dif?

by Tobias Niva · in Constructor · 05/07/2008 (10:57 am) · 1 replies

Hi.

First a link:

www.garagegames.com/mg/forums/result.thread.php?qt=74030

As some of the post above is about (pictures half way down), I've been using Constructor to make some DTS's (when "diffed") to be able to recieve shadows and also to selfshadow. It works quite nice - at least good to have the option of doing this...but;

My "diffed" shapes doesn't seem to recieve dynamic light. Is there someone who knows where/how to fix this - if it's possible?

#1
10/07/2008 (8:45 pm)
You should define your shader, and use the special material to get the dynamic light.
i had tried that to sumulate a ballroom