Dynamic light on static shape embedded in dif?
by Tobias Niva · in Constructor · 05/07/2008 (10:57 am) · 1 replies
Hi.
First a link:
www.garagegames.com/mg/forums/result.thread.php?qt=74030
As some of the post above is about (pictures half way down), I've been using Constructor to make some DTS's (when "diffed") to be able to recieve shadows and also to selfshadow. It works quite nice - at least good to have the option of doing this...but;
My "diffed" shapes doesn't seem to recieve dynamic light. Is there someone who knows where/how to fix this - if it's possible?
First a link:
www.garagegames.com/mg/forums/result.thread.php?qt=74030
As some of the post above is about (pictures half way down), I've been using Constructor to make some DTS's (when "diffed") to be able to recieve shadows and also to selfshadow. It works quite nice - at least good to have the option of doing this...but;
My "diffed" shapes doesn't seem to recieve dynamic light. Is there someone who knows where/how to fix this - if it's possible?
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