Great problem tge
by MOHAMMAD · in General Discussion · 05/06/2008 (9:50 am) · 4 replies
In the name of allah
Hi
I doing for torque very great Research
In beginning I was very happy but next at this time I knowing which torque is very very imperfect. Maybe I speeching false but I have a two questions
1. why garagegames not create a special ai engine for TGE and some members using of free library ai (for example fear)
2. why garagegames not create a special physic engine. Tge do not a pro physic. And in tdn.garagegames.com is for ode (open dynamic engine) or physix. Why this engine have not a pro physic
I will of tge creators than a answer to my question.
If tge is a rendering engine and we needing for create a game to free library
We creating to ogry3d and ogry3d is a pro rendering engine
I will create a pro game and I will discussing about for Problem Solving
Thanks for all member and garage games company
Hi
I doing for torque very great Research
In beginning I was very happy but next at this time I knowing which torque is very very imperfect. Maybe I speeching false but I have a two questions
1. why garagegames not create a special ai engine for TGE and some members using of free library ai (for example fear)
2. why garagegames not create a special physic engine. Tge do not a pro physic. And in tdn.garagegames.com is for ode (open dynamic engine) or physix. Why this engine have not a pro physic
I will of tge creators than a answer to my question.
If tge is a rendering engine and we needing for create a game to free library
We creating to ogry3d and ogry3d is a pro rendering engine
I will create a pro game and I will discussing about for Problem Solving
Thanks for all member and garage games company
About the author
#2
It makes sense for middleware to be developed as 3rd-party add-ons and that's what's happening with virtually all 3D/game engines out there. Look at Unreal. Makes no sense for an engine supplier to re-do that all by themselves.
Sure, you could critize that there isn't out-of-the-box integration with these libraries, but then, you're speaking about a product in a price range that can rightfully expect you to do your own custom development.
- Ogre3D
Ogre3D is just a rendering engine whereas Torque is a game engine. Also, I don't see why Ogre is a "pro rendering engine" and Torque supposedly isn't. TGEA's renderer is very capable.
//EDIT:
Parallel post... David already answered that.
05/06/2008 (10:06 am)
- MiddlewareIt makes sense for middleware to be developed as 3rd-party add-ons and that's what's happening with virtually all 3D/game engines out there. Look at Unreal. Makes no sense for an engine supplier to re-do that all by themselves.
Sure, you could critize that there isn't out-of-the-box integration with these libraries, but then, you're speaking about a product in a price range that can rightfully expect you to do your own custom development.
- Ogre3D
Ogre3D is just a rendering engine whereas Torque is a game engine. Also, I don't see why Ogre is a "pro rendering engine" and Torque supposedly isn't. TGEA's renderer is very capable.
//EDIT:
Parallel post... David already answered that.
#3
05/06/2008 (10:10 am)
We ninja your topic with our parallel posts!
#4
05/06/2008 (10:13 am)
2. There is a physics based object class in torque. it's the RigidShape Class. it does most of what you'd need or want.
Associate David Montgomery-Blake
David MontgomeryBlake
2. There are special physics engines such as ODE and PhysX and Tokamak and Newton and Havok that do what they do *REALLY* well. It doesn't make sense to reinvent the wheel there. Of course, easier integration would be a plus...
Ogre is a nice rendering engine, agreed. I don't think you'll get many people who disagree with that.