Tgea 1.7.0 Eax?
by Lorne McIntosh · in General Discussion · 05/05/2008 (1:31 pm) · 3 replies
Does anyone know if TGEA 1.7.0 supports EAX out of the box? Unfortunately the only information and documentation regarding EAX or FMOD that I can find is about 5-6 years old.
All I'm looking for is to be able to create some rooms with different acoustics such as echo or reverb. Any info would be very much appreciated!
All I'm looking for is to be able to create some rooms with different acoustics such as echo or reverb. Any info would be very much appreciated!
About the author
Ubiq Visuals is a software and creative content developer for the entertainment industry. Our vision is to provide inspiration and the tools for soon-to-be game designers and creative minds of all ages.
#2
05/05/2008 (1:47 pm)
Thanks. Is there any documentation to go along with this new FMOD suppport? I haven't had much experience in audio engineering/scripting and I can't seem to find much in terms of resource except how to create simple sound fx.
#3
05/05/2008 (1:53 pm)
Huh? Visit the FMOD site and you got yourself some really nice documentation.
Associate Rene Damm