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SOLVED)How can i create "sgSun" and HDR/Bloom?

by Riya · in Torque Game Engine Advanced · 05/04/2008 (6:53 am) · 4 replies

In TGEA 1.7 GameExamples, Both ForgeDemo and T3D have "sgSun" object,
And looks like it have ability to control HDR lighting and Bloom,
But I can not find this in Stronghold or TGEDemoAdvanced Demo,
And any new mission also didn't have this object,
So, I can not use HDR and Bloom in new mission,
Please help me know how to create sgSun, or HDR and Bloom effect,
Thanks!

#1
05/04/2008 (8:08 am)
Just open up your mission file and change the Sun declaration to read sgSun instead.
#2
05/04/2008 (10:26 am)
Thanks! It's worked!
Sorry for my poor question,
I'm new to torque, and can not find solution for this in forum or docs,
Thanks again!
#3
10/18/2009 (12:43 am)
Sorry for resurrecting a thread this old, but can someone please tell me how to change the Sun declaration to sgSun? I'm.. stuck. :\
#4
10/22/2009 (12:16 pm)
If you open up your ".mis" file with a code editor (such as Notepad++ or Torsion), you'll see a declaration like "new Sun()". Change it to "sgSun" as mentioned above.