SOLVED)How can i create "sgSun" and HDR/Bloom?
by Riya · in Torque Game Engine Advanced · 05/04/2008 (6:53 am) · 4 replies
In TGEA 1.7 GameExamples, Both ForgeDemo and T3D have "sgSun" object,
And looks like it have ability to control HDR lighting and Bloom,
But I can not find this in Stronghold or TGEDemoAdvanced Demo,
And any new mission also didn't have this object,
So, I can not use HDR and Bloom in new mission,
Please help me know how to create sgSun, or HDR and Bloom effect,
Thanks!
And looks like it have ability to control HDR lighting and Bloom,
But I can not find this in Stronghold or TGEDemoAdvanced Demo,
And any new mission also didn't have this object,
So, I can not use HDR and Bloom in new mission,
Please help me know how to create sgSun, or HDR and Bloom effect,
Thanks!
About the author
#2
Sorry for my poor question,
I'm new to torque, and can not find solution for this in forum or docs,
Thanks again!
05/04/2008 (10:26 am)
Thanks! It's worked!Sorry for my poor question,
I'm new to torque, and can not find solution for this in forum or docs,
Thanks again!
#3
10/18/2009 (12:43 am)
Sorry for resurrecting a thread this old, but can someone please tell me how to change the Sun declaration to sgSun? I'm.. stuck. :\
#4
10/22/2009 (12:16 pm)
If you open up your ".mis" file with a code editor (such as Notepad++ or Torsion), you'll see a declaration like "new Sun()". Change it to "sgSun" as mentioned above.
Torque 3D Owner J.C. Smith