Creation Help
by StanBach73 · in Game Design and Creative Issues · 05/02/2008 (5:06 am) · 17 replies
Hello all !!
I start with torque now because i make a lot of models for my project and
now i need to know making some things.
In my game i want to make a space universe with planets but i don't know how to make it.
I want to make things like on this video :
http://video.google.com/videoplay?docid=4079193529847235422&hl=en
Can you help me to start ?
Sorry for my english.
I start with torque now because i make a lot of models for my project and
now i need to know making some things.
In my game i want to make a space universe with planets but i don't know how to make it.
I want to make things like on this video :
http://video.google.com/videoplay?docid=4079193529847235422&hl=en
Can you help me to start ?
Sorry for my english.
#3
If you are just looking to make a space type game, without the complex spherical terrain gravity, and all the modifications required to get that implemented, check out these resources to get you started :
dynamic gravity resource
SkySpere Resource <- Very cool
and
Flight Game Example <- if you're making a flight game this has some pretty cool stuff like flying A.I.
That should be more than enough to get you started. Some things you can do for a space game is use shape replicators for asteroids, make destroyable asteroids, and use a precipitation block with a dust texture and 0 gravity to simulate space dust.
Now go get started!
05/02/2008 (9:26 am)
Bill's spherical terrain is certainly impressive and innovative. Most of us space-game fans would pay well for Bill's code. I really hope to see his game come out as well as it looks.If you are just looking to make a space type game, without the complex spherical terrain gravity, and all the modifications required to get that implemented, check out these resources to get you started :
dynamic gravity resource
SkySpere Resource <- Very cool
and
Flight Game Example <- if you're making a flight game this has some pretty cool stuff like flying A.I.
That should be more than enough to get you started. Some things you can do for a space game is use shape replicators for asteroids, make destroyable asteroids, and use a precipitation block with a dust texture and 0 gravity to simulate space dust.
Now go get started!
#4
05/02/2008 (10:05 am)
I should have been as clear as J.P. Berry was. I wasn't trying to discourage you from making a space game. I was just trying to point out that Bill Vee is one hell of a programmer who has made *HUGE* engine changes to get his project where it is at. It is not in any way "out of the box" functionality. Start with the excellent resources that J.P. Berry has provided and work from there.
#5
So i will continue to search for example sources.
And thanks for our posts.
05/03/2008 (2:28 am)
Ok so i start but when i export my blender models in dts not all of the model is exported and the texture too.So i will continue to search for example sources.
And thanks for our posts.
#6
http://216.116.32.49/index.php?sec=mg&mod=resource&page=view&qid=6165
Does someone have them to help me started ?
05/03/2008 (2:39 am)
Oh yes i find a ressource but i can't get the files :http://216.116.32.49/index.php?sec=mg&mod=resource&page=view&qid=6165
Does someone have them to help me started ?
#7
Some benefits of owning an Indie or Commercial License to the engine of your choice includes but not limited to:
Content packs
Private forums with full source code snippits
Full source code to the engine
Most importantly in my opinion: A very active community that will gladly share their knowledge with you and even stay with your forum question until you have a good grasp of the concept you've asked for help with.
Once you make the commitment to buying the engine, all the doors Open up to you and help is just a click away.
Success depends on you.
05/03/2008 (3:52 am)
Stan you will see mountains of resources in public and private sections at GarageGames but to reach some of them you'll need to purchase a license to the engine so that you have the source code.Some benefits of owning an Indie or Commercial License to the engine of your choice includes but not limited to:
Content packs
Private forums with full source code snippits
Full source code to the engine
Most importantly in my opinion: A very active community that will gladly share their knowledge with you and even stay with your forum question until you have a good grasp of the concept you've asked for help with.
Once you make the commitment to buying the engine, all the doors Open up to you and help is just a click away.
Success depends on you.
#8
So i have to wait to be independent of my family.
I was wanted to use torque after others engines that i try.
So i have to wait.
Thx for all.
05/03/2008 (4:24 am)
You have true, the demo version is very very limited but i can't buy because i have just 17 years old and my parents don't want me to buy that. They said that they don't want.So i have to wait to be independent of my family.
I was wanted to use torque after others engines that i try.
So i have to wait.
Thx for all.
#9
05/03/2008 (6:41 am)
If you don't have the $$ there's other, free engines out there. No reason to let a small "cash flow" problem stop you. :) If you're JUST interested in a space game (perhaps not planetary combat) the Descent Freespace 2 engine is available: http://en.wikipedia.org/wiki/FreeSpace_2_Source_Code_Project
#10
I see the engine you give me but it not really what i was looking for.
I want to make a thing like DayOfWar.
Not the same thing but something like it.
05/03/2008 (7:21 am)
I have the money for but not the right to buy it.I see the engine you give me but it not really what i was looking for.
I want to make a thing like DayOfWar.
Not the same thing but something like it.
#11
Pick up Visual C++ Express 2008 (Free) and start following all of the tutorials you can get your hands on. By the time you can create your own fully fledged, rich windows applications, you will have a much better understanding of what is going on with programming engines. By this time you will also have the right to purchase any engine you wish.
There are also plenty of books out there on programming your own engine in C++. I wouldn't necessarily recommend using your own engine, but by creating a very simple fps engine will give you better understanding of 3d rotations and other stuff that you can easily port over to another engine.
One book I would recommend is the 3d Game Programming All in One, second edition. It goes through all of the concepts necessary to create a game using the torque engine, and you can follow all of the examples without having to have the source code.
Good luck, and don't stop learning!
05/03/2008 (11:12 am)
If you are really committed to creating this type of complex game, with planetary combat, I would suggest starting to learn C++. It will help you down the road, pretty much no matter what engine you decide to go with. Pick up Visual C++ Express 2008 (Free) and start following all of the tutorials you can get your hands on. By the time you can create your own fully fledged, rich windows applications, you will have a much better understanding of what is going on with programming engines. By this time you will also have the right to purchase any engine you wish.
There are also plenty of books out there on programming your own engine in C++. I wouldn't necessarily recommend using your own engine, but by creating a very simple fps engine will give you better understanding of 3d rotations and other stuff that you can easily port over to another engine.
One book I would recommend is the 3d Game Programming All in One, second edition. It goes through all of the concepts necessary to create a game using the torque engine, and you can follow all of the examples without having to have the source code.
Good luck, and don't stop learning!
#12
I find at school a computer with Torque Engine Sdk 1.5.2.
They allow me to go working on it 1 hour per day at the end of each day.
My math teacher help me on Torque a little and we are trying to make something
in torque to change gravity in what i would like.
The school give just me the right to work on their computer but if i buy torque a day, will i be able to take the sdk of my work on my computer ?
05/10/2008 (1:28 am)
Hello all !!I find at school a computer with Torque Engine Sdk 1.5.2.
They allow me to go working on it 1 hour per day at the end of each day.
My math teacher help me on Torque a little and we are trying to make something
in torque to change gravity in what i would like.
The school give just me the right to work on their computer but if i buy torque a day, will i be able to take the sdk of my work on my computer ?
#13
Sounds like a good deal there with your school and I am finding the level of committment you are showing for this really awesome. Keep it up!
05/10/2008 (10:55 am)
Sure, if you buy Torque one day, you can just diff the directory against the stock distribution and then merge the changes (assuming the SDK you buy is more up-to-date; otherwise just copy the files over and work off them).Sounds like a good deal there with your school and I am finding the level of committment you are showing for this really awesome. Keep it up!
#14
Gbitmap::Gbitmap : in order to extrude miplevels, bitmaps w/h must be pow2.
In my shape folder i have the dts file, the materials.cs file and an other cs file and there is also all my jpeg textures.
What does i have to do ?
Help me please.
05/14/2008 (10:45 am)
So i start to make some things in torque engine but i have one problem with the dts file that i created and exported with blender. When i try to add my dts by the world creator it show me an error :Gbitmap::Gbitmap : in order to extrude miplevels, bitmaps w/h must be pow2.
In my shape folder i have the dts file, the materials.cs file and an other cs file and there is also all my jpeg textures.
What does i have to do ?
Help me please.
#15
05/14/2008 (12:13 pm)
You have to make sure your UV map is a power of two (16x16, 8x256, 512x64, 1024x1024, etc).
#16
05/17/2008 (10:41 pm)
Thanks a lot.
#17
It is possible ?
05/25/2008 (2:06 am)
I just want to know if it is possible to make a shape to make a screen that show the view of a camera.It is possible ?
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