Behaviors not loaded in Mac build
by Charles "monkeyboy" Gibson · in Torque Game Builder · 05/01/2008 (8:33 am) · 5 replies
Hi, I build my project for Mac and my behaviors were not loaded. I checked the behaviors directory and they were there (all .dso files). Looking through the log, I noticed they hadn't loaded.
I build the same version for Windows and everything loaded fine. I was wondering if there was something I needed to do differently when building my project for Mac? I am currently at work, but I can attach the contents of the console.log file if it is needed.
I build the same version for Windows and everything loaded fine. I was wondering if there was something I needed to do differently when building my project for Mac? I am currently at work, but I can attach the contents of the console.log file if it is needed.
#2
05/01/2008 (10:02 am)
Version 1.7.2
#3
The cross-platform build capability is currently not working. To make a game available for Mac, you have to deploy it on a Mac. This should be documented as part of the build process, and I'll add that to our bug database.
05/01/2008 (10:06 am)
Are you actually building this on a Mac, or on a PC?The cross-platform build capability is currently not working. To make a game available for Mac, you have to deploy it on a Mac. This should be documented as part of the build process, and I'll add that to our bug database.
#4
05/01/2008 (10:15 am)
Version 1.7.2
#5
I built it from a PC. That make sense. Thanks for the quick response. You guys rock!
05/01/2008 (10:17 am)
Sorry about that double post. I hit the refresh button. I built it from a PC. That make sense. Thanks for the quick response. You guys rock!
Torque 3D Owner Stephen Zepp
The beta does not actually run on Mac quite yet, but it's possible you've given it a shot, so I'd like to confirm one way or the other :)