Game Development Community

Behaviors not loaded in Mac build

by Charles "monkeyboy" Gibson · in Torque Game Builder · 05/01/2008 (8:33 am) · 5 replies

Hi, I build my project for Mac and my behaviors were not loaded. I checked the behaviors directory and they were there (all .dso files). Looking through the log, I noticed they hadn't loaded.

I build the same version for Windows and everything loaded fine. I was wondering if there was something I needed to do differently when building my project for Mac? I am currently at work, but I can attach the contents of the console.log file if it is needed.

#1
05/01/2008 (9:21 am)
Which version of TGB are you using--1.7.2, or the 1.7.3 beta?

The beta does not actually run on Mac quite yet, but it's possible you've given it a shot, so I'd like to confirm one way or the other :)
#2
05/01/2008 (10:02 am)
Version 1.7.2
#3
05/01/2008 (10:06 am)
Are you actually building this on a Mac, or on a PC?

The cross-platform build capability is currently not working. To make a game available for Mac, you have to deploy it on a Mac. This should be documented as part of the build process, and I'll add that to our bug database.
#4
05/01/2008 (10:15 am)
Version 1.7.2
#5
05/01/2008 (10:17 am)
Sorry about that double post. I hit the refresh button.

I built it from a PC. That make sense. Thanks for the quick response. You guys rock!