Game Development Community

3d programming all in one

by Jared Kidd · in Technical Issues · 04/29/2008 (3:24 pm) · 8 replies

Can anyone tell me if this book is any good

About the author

i'm 16 and i really enjoy making games and testing them. i started making games when i was 11 using game maker, but then i started using torque when i was about 13 and now i fell in love with game designing and look forward to making a career out of it.


#1
04/29/2008 (3:34 pm)
I found it good for a beginner like me. Might be different for you depending on your experience though I don't think that matters much.
#2
04/29/2008 (4:25 pm)
Jared - as Andrew mentions it will depend on your level of knowledge already with Torque or other gaming engines if it's as a newcomer then I'd suggest it will be invaluable to you.

What it does is take you through the steps of writing your first game with some coding, some 3d skills, some 2d art, building a world and torques world editor, sound, etc but remember with all this varying content in one book you are only going to scratch the surface in most of these areas.

Saying that I've found it to be a useful companion for me and I own this book, the advanced 3d game programming all-in-one and the game programmers guide to torque and find the book you are looking at to be the most useful one of them all for me.

If you decide to get the book then I'd suggest you try and pick up a second edition copy as it was using an updated version of the engine (1.4 instead of 1.3 I think) and it also covers constructor where the 1st edition doesn't.
#3
04/29/2008 (5:18 pm)
I'm going to say this Jared, as someone who got the book without knowing anything about torque, how it works, scripting, or c++. I didn't learn anything from the book besides how to make the game that the book walks you through making. I found it to leave me with a lot of questions, simply because he doesn't explain why a lot of the time, it's simply "add this line to this file and copy this folder over and tada".

I should say in defense of the book though, that I have learned a bit by just trying to strip out features in the completed KOOB game and integrate and change them for my needs. However, I will also add that most of these elements can be found in the starter.fps.

I would never wish I didn't buy the book, I just didn't find it as helpful as I would have liked and I'm not ashamed to say it. But then I knew absolutely nothing about any kind of programming except HTML when I got the book, so as stated above, your mileage may differ.
#4
04/29/2008 (6:29 pm)
Well i have done bought the book and waiting for its arrival, but i was hoping it would help me alot because i am just a beginner at the Torque Game Engine.
#5
04/30/2008 (5:32 pm)
This book really helped me understand how torque itself works, but lacks in some things such as modifying the engine source code and such.

I would recommend this book and you get a bargain if you buy a used copy off of amazon.
#6
04/30/2008 (7:49 pm)
The only book released that talks about engine code is the newest book by Edward Maurina. That one is going to be your best buy as it uses the newest version of torque.
#7
04/30/2008 (8:30 pm)
I was hoping i would find a good book to help coding because i have no idea what to do when it comes to coding. That's why i just mess around with the torque demo.
#8
04/30/2008 (11:18 pm)
I'm not a fan of the book, it's got too many really long code listings with short explanations, and while it works it's not the most interesting way to learn the material.

Much better than Torque for teens though, that book has barely any torque content in it at all