1.7.3 beta - actionmap.save() impossible
by DragonSix · in Torque Game Builder · 04/29/2008 (1:39 am) · 5 replies
Take an actionmap, any actionmap (say movemap or globalactionmap for instance), and try
movemap.save("bleh.cfg");It will fail to save no matter what.Unable to open file 'bleh.cfg' for writing.
#2
It is being dealt with.
Melv.
05/01/2008 (12:16 am)
I can see why it isn't working but the solution is a little deeper than at first appears. It's related to changes made to the constraints on where the toolset and distributed application can write to.It is being dealt with.
Melv.
#3
FileObject
SimXMLDocument
ActionMap
t2dImageMapDatablock ("$pref::T2D::imageMapDumpTextures")
t2dParticleEffect
t2dParticleEmitter
t2dSceneGraph
t2dSceneObject
t2dTileMap
t2dTileLayer
Thanks for the help.
Melv.
05/01/2008 (12:47 pm)
This has been corrected in the repository. The problem affected the following objects all of which now work correctly:FileObject
SimXMLDocument
ActionMap
t2dImageMapDatablock ("$pref::T2D::imageMapDumpTextures")
t2dParticleEffect
t2dParticleEmitter
t2dSceneGraph
t2dSceneObject
t2dTileMap
t2dTileLayer
Thanks for the help.
Melv.
#4
05/01/2008 (1:05 pm)
Thanks Melv ^^
#5
I should've posted this before but the reference to this problem is "TGB-75" and the repository revision is "[16x]#8907".
Thanks again.
melv.
05/01/2008 (1:07 pm)
You're most welcome.I should've posted this before but the reference to this problem is "TGB-75" and the repository revision is "[16x]#8907".
Thanks again.
melv.
Associate Melv May
I remember you reporting this previously, not sure why it didn't get any attention.
Melv.