Game Development Community

Getting ZBrush objects into tge

by Jeffrey S. · in General Discussion · 04/28/2008 (9:03 pm) · 9 replies

How do you get an object from ZBrush into the torque game engine? starting from when you create the object in ZBrush?

#1
04/28/2008 (9:10 pm)
Export from ZB as OBJ, import into some app with a DTS exporter and export. Basically same thing as getting any kind of object out of ZB.
#2
04/29/2008 (8:01 am)
Ah, one thing I forgot: you may wind up having to do your unwrapping in some other app. While GUVTiles and AUVTiles work really well inside ZB, other applications tend to have problems with these mappings. Never tried bringing such a model into Torque, though. May just as well work fine.
#3
04/29/2008 (6:43 pm)
What's a good app to use for this?, specifically, a free one.
#4
04/29/2008 (11:21 pm)
Blender
#5
05/01/2008 (7:24 am)
Im sorry, I'm new to this. Can someone walk me through step by step on how to get an object from ZBrush into TGE, starting from when you export the object from ZBrush.

Thank You.
#6
05/01/2008 (7:27 am)
It will depend on what app you are using to load your ZBrush export into and which engine you are using after getting it out of whatever app that was.
#7
05/01/2008 (9:14 am)
No offense and I'm not trying to sound harsh, Jeffrey. I realize we all have to start somewhere but you really shouldn't expect people to hold you by the hand and give you step-by-step anythings without a little more effort on your part. Firstly, details. Provide them if you are going to ask for help. Lastly, use Search tools (ie GOOGLE, Forum search). A search of 'ZBRUSH EXPORTING' to various modelling apps led me primarily to this place (ZbrushCentral : http://www.zbrushcentral.com/zbc/index.php). Seems to have LOTS of walkthroughs on exporting/importing to/from various apps. Once you have chosen your 3d model app to export your Zbrush stuff too. THEN I'd search around here for walkthrough/tips/tools on exporting from that 3d app into Torque (TDN has lots of great reference material for exporting). Also, checking through the forum here links you to some of them as well as the 'EXPORTER PLUGINS' you will probably need for that particular 3d model app. (Blender, 3DStudio, etc.). Good luck. You will appreciate the knowledge and experience you gained from all your information gathering and experimenting.

Stephen Wilson
- Developer, TerraSunder: Chronicles of the Earth-Torn (WIP) & Dominion: Soulscape (WIP)
#8
05/02/2008 (1:34 am)
1 Export to OBJ from ZBrush
2 Import OBJ in Blender
3 Export to DTS from Blender
#9
05/02/2008 (6:34 am)
www.arteria-gaming.com/artlogo.jpg - new arteria site launching next week

For me Jeffrey the most simplist pipeline especially if you are new to exporting to torque is to use ultimate unwrap 3d, a program specifically designed to uv your model. this program allows you to aso load in dts shapes too.

My pipeline is - model my object in hexagon 3d, or xsi then export as obj. Occasionally i will load into zbrush for some fine detailing for normal maps etc, then i wolud again export as obj.
Then i import the model into ultimate unwrap, uv my model, and export to dts. The exporter is very straightforward to use.

Check the program out at unwrap3d.com

Cheers

Steve