Game Development Community

Strage Things Happening With DTS in TX3D

by SteveRap · in Torque X 2D · 04/27/2008 (5:04 pm) · 0 replies

OK, I'll try to explain this...
I've created a simple game based roughly on the FPS demo.
It spawns two players, one controlled by the keyboard another controlled by software. Both spawned from the same player template.
Using the blue_player.dts model included in the demo everything works fine.
When I bring in my own model strange things happen.
The computer player is programmed to simply moves forward then stop. The user controlled player just starts at idle. However whilst the computer controlled player is in the run animation sequence the user controlled player, although stationary also plays the run animation????. This does not happen when the blue_player.dts model is used?.
Once the computer controlled player stops, the user controlled player will animate correctly, as long as the computer controlled player is not visible. When it is visiable the animation on the user player will either stop (and just glide along), or the computer player will stay stationary and play the run animation. Again none of this happend using the blue_player.dts model.
I assume there's something wrong with the dts model here, I am using Milkshape 1.8.2.
Can anyone offer any suggestions on this?