Game Development Community

Poly soup models?

by Varma Dandu@longsword · in Artist Corner · 04/27/2008 (10:25 am) · 3 replies

Hi All,

I found the word "Polysoup" models at garage games website.

I don't konw about them.

Please explain what is the polysoup object?

How can I build, and export them?

and Is it collision optimization(? I think).

..
Enjoy!

Thank you,

Varma D.

#1
04/27/2008 (10:35 am)
Polysoup is a type of physics code. It uses the objects bounding box (if I'm correct there) as a collision mesh.
To make objects to use with polysoup is as simple as making the object. No collision box needed.
If you want to use polysoup in tge, you'll have to compile the resource in. If you are using TGEA 1.7.0, you won't have too as it's already in there.
#2
04/27/2008 (11:13 am)
Polysoup allows for collision against non convex shapes. It effectively makes DTS objects an alternative to DIF files, with a few downsides, mostly to do with occlusion and the like. Using this you could model a building as a dts object without collision, take it ingame and you can just tick the polysoup checkbox in the inspector and there it is, collision against the models mesh.
#3
04/27/2008 (10:26 pm)
Thanks a lot to both Mike Rowley and Ishbuu, now I got an idea on polysoup term!


Enjoy!

varma D.