GUI Objects don't resize with window
by Andy Hawkins · in Torque Game Engine · 04/26/2008 (7:39 pm) · 6 replies
I set up my GUI objects on a 1024 x 768 screen but if the user resizes the screen they are going to be in the wrong spot. How do I make the GUI objects like radar and gauges move to suit the screen size?
#2
05/01/2008 (9:27 am)
Andy - There are a number of ways to approach this, using relative positioning, using variables to position the items or writing a function to move things when the resolution changes to name a few. You should have a look at the TDN article tdn.garagegames.com/wiki/GUI/Tips1_5 which talks a bit more about it and should be very useful for you.
#3
What I'd like to do is write a script that checks the resolution and then displays the correct gui for that size. I'm gonna try this when I get home from work. Hopefully it should be easy. I had to do this before when coding a half-life mod years ago.
05/01/2008 (11:12 am)
Hi. I was also looking into this today. Last night I was getting frustrated making a simple gui. I started with the smallest 640x480 and everytime I switch resolutions it messed up everything. Using the relative setting didn't help either. What I'd like to do is write a script that checks the resolution and then displays the correct gui for that size. I'm gonna try this when I get home from work. Hopefully it should be easy. I had to do this before when coding a half-life mod years ago.
#4
However for very delicate and precise needs setting functions to place gui objects wouldn't be a bad idea, but what I said has worked 100% of the time for me.
05/01/2008 (3:50 pm)
MB, you may be having the problem I had when I first started. I was centering objects over a background image, but when the background image resized no matter how I placed the items or what settings i set, they always messed up. One option that someone pointed out to me is to set the items I didn't want to move or to resize into a parent gui object, I typically set them inside another guibitmapctrl.However for very delicate and precise needs setting functions to place gui objects wouldn't be a bad idea, but what I said has worked 100% of the time for me.
#5
05/02/2008 (6:26 am)
Thanks Rich, I'll try that out as well. Last night I wrote a script that changes which GUI to use depending on the users screensize. I ran into a couple bugs that I eventually worked out (I lost control of my mouse and keyboard, but I fixed that). I still have one remaining bug.. I lost the use of the ESC key. Not sure why, lol, but I'll fix it up. If anyone wants that code I'll post a little tutorial. I like being able to have different GUI's for different screensizes. It could also allow the user to choose from a list of GUI's, (say A, B, or C each with a different setup) whichever they like best and use that in-game.
#6
05/02/2008 (7:20 am)
Great tips thanks guys. This will really help me.
Torque Owner Richard Preziosi
WinterLeaf Entertainment