Error: wrong number of arguments
by Matthew W · in Torque Game Engine · 04/26/2008 (7:14 pm) · 2 replies
This is really confusing me; do yall have any ideas?
i'm trying to do this
But it gives me this error message
In Appendix A from GPGT, on page 69, it lists
i'm trying to do this
moveMap.bind( mouse, button0, useButton0);
//by matthew
function useButton0(%val) {
if (%val) {
%place = PlayGui::onMouseDown(GameConnection::getCameraObject());
1785.setMoveDestination(%place, true);
//%cl = ClientGroup.getObject(0);
//%place = groundZ(%cl.getMouse3DPos());
//echo ("Our place = ",%place);
//%place = "0 0 0";
}
}But it gives me this error message
Quote:tutorial.base/client/default.bind.cs (134): ::getCameraObject - wrong number of arguments.
In Appendix A from GPGT, on page 69, it lists
Quote:getCameraObject()like that with out any parameters. So why would it complain about the wrong number of arguments?
Associate Rene Damm
The GameConnection:: you are using above is just a namespace qualifier.