Z axis clamping
by Ron Yacketta · in Torque Game Engine · 10/03/2002 (7:47 pm) · 2 replies
All,
I am trying to track down where the Z axis is being clamped. When you are in thirdPerson view you can rotate the camera around the player, but it does not allow one todo a complete 360 around the object.
If one rotates to the left the camera will allow you to rotate all the way around until you looking directly at the player, but never any further.
I recall see the clamp code before, just lost track of it.
Regards,
Ron
I am trying to track down where the Z axis is being clamped. When you are in thirdPerson view you can rotate the camera around the player, but it does not allow one todo a complete 360 around the object.
If one rotates to the left the camera will allow you to rotate all the way around until you looking directly at the player, but never any further.
I recall see the clamp code before, just lost track of it.
Regards,
Ron
#2
I have my design doc all layed out for my RPG/RTS player code, had notes etc.. now I cant find the relevant code *grrr*
Can someone lead me from the dark here?
I am attempting to track down where the coords are set for 1st person view. When you press tab and the camera steps back a few paces, where in the puck is it *grr*
-Ron
10/04/2002 (4:36 pm)
Man I am loosing it, think I need to take a week off from TGE. I can not remember where anything usefull is *sigh*I have my design doc all layed out for my RPG/RTS player code, had notes etc.. now I cant find the relevant code *grrr*
Can someone lead me from the dark here?
I am attempting to track down where the coords are set for 1st person view. When you press tab and the camera steps back a few paces, where in the puck is it *grr*
-Ron
Torque Owner Sam Guffey