Bad
by Trent · in Torque Game Engine Advanced · 04/26/2008 (1:14 am) · 6 replies
Ok, is there an "offline" world and gui editor for 1.7 anywhere? I'm getting tired of receiving texture leak and bad! error messages... I get so many it makes working with the in game world editor quite hard. Maybe I'll just go hardcore and write by hand in the .mis file...
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#2
05/12/2008 (6:42 am)
I get this too - it happens when you run a debug executable, in both the world editor, and in the GUI editor. (A dialog box with the word "Bad" pops up). Next time it happens to me, I'll post the location, call stack, etc. Maybe we can get to the bottom of this.
#3
05/12/2008 (12:34 pm)
@Trent: does it do this when compiled Release?
#4
05/17/2008 (4:06 am)
I haven't tried a release compile yet, been busy moving house ... computer is not yet re-setup... shame on me I know ... :(
#5
05/18/2008 (4:04 pm)
Probably is thisvoid EditManager::onSleep()
{
for(SimGroupIterator itr(Sim::getRootGroup()); *itr; ++itr)
{
SimObject *so = *itr;
AssertFatal(so->isProperlyAdded() && !so->isRemoved(), "bad");
so->onEditorDisable();
}
gEditingMission = false;
Parent::onSleep();
}
#6
05/29/2008 (7:38 am)
I experience the same thing when exiting from both the mission editor and gui editor in DEBUG builds only.
Torque Owner Lee Latham
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Does it happen to you with the stock demo?