Game Development Community

TGEA 1.7.0 : Persistent BUG

by Andrea Fraboni · in Torque Game Engine Advanced · 04/24/2008 (1:05 pm) · 6 replies

I don't understand why this BUG persist in all TGEA 1.7 releases !?!?!?

nbn.djhellclub.com/images/screenshoots/persistentbug.jpg
Why ??

Have anyone a solution ????

Thanks to all

Bye

#1
04/24/2008 (1:10 pm)
I believe it is because the ground transform for the model is lower than the feet. There was a resource for playing with the ground transform, though I highly doubt it has been ported all the way up to TGEA, let alone 1.7. I think it was Joe Marushak's resource for accurate collision in ThinkTanks, but I could be wrong on that.
#2
04/24/2008 (1:21 pm)
I believe Joe's resource in question dealt more with aligning the player's GT with the terrain, and helped death sequences primarily.
What you have here, is a box collision (bounds) that is slightly larger than the player. At the foot level, you're now much larger than the area you desire. So... you're player is standing properly and grounded, just the point of contact is a foot or two to the right in this pic.
Judging from other games and engines, I think the simplest (yeah right) solution will be to do away with box bounds and migrate towards a sphere/cylinder bounds.
I wouldn't think GG has that in their future plans, but at some point one of us end-users will get around to it, and probably post it. OpCode prefers that type anyways :)
#3
04/24/2008 (1:51 pm)
This has been talked about before here.

A quick solution would be set you player bounding box to closely match your players actual dimensions.

I would prefer something more along the capsule solution.
#4
04/24/2008 (2:18 pm)
Ah, yep. You're right, Erik. When you mentioned death sequences, it popped back into my mind.
#5
09/17/2008 (7:35 am)
Hi to all !

I'm understand that the bounding box is the real problem :

boundingBox = "1.2 1.2 2.3"; // Width, Depth, Height
   pickupRadius = 0.75;         // Radius <= max(Box.x,Box.y) e <= 2*max(Box.x,Box.y)

and I can reduce the values for a good bounding box :

nbn.djhellclub.com/images/screenshoots/notconformedtoterrain.jpg
but the problem now is the necessity to use resource for conform the player to terrain www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3148 :

nbn.djhellclub.com/images/screenshoots/conformedtoterrain.jpg
but the problem is now the yellow box ????

What is this ???

Can anyone help me ???

Thanks

BYe
#6
09/18/2008 (12:14 am)
Mmm

I see that : The red box is object aligned, while the yellow box is world aligned

as indicated here : www.garagegames.com/docs/tge/official/content/documentation/Artists/Missions/Too...

now i'm confusing ......

what's my problem now ???

help me please O_O

thanks