TGEA 1.7.0 : Persistent BUG
by Andrea Fraboni · in Torque Game Engine Advanced · 04/24/2008 (1:05 pm) · 6 replies
I don't understand why this BUG persist in all TGEA 1.7 releases !?!?!?

Why ??
Have anyone a solution ????
Thanks to all
Bye

Why ??
Have anyone a solution ????
Thanks to all
Bye
About the author
ASTRO SLAYERS my first game is on iTunes : https://itunes.apple.com/it/app/astro-slayers/id458581104?mt=8
#2
What you have here, is a box collision (bounds) that is slightly larger than the player. At the foot level, you're now much larger than the area you desire. So... you're player is standing properly and grounded, just the point of contact is a foot or two to the right in this pic.
Judging from other games and engines, I think the simplest (yeah right) solution will be to do away with box bounds and migrate towards a sphere/cylinder bounds.
I wouldn't think GG has that in their future plans, but at some point one of us end-users will get around to it, and probably post it. OpCode prefers that type anyways :)
04/24/2008 (1:21 pm)
I believe Joe's resource in question dealt more with aligning the player's GT with the terrain, and helped death sequences primarily.What you have here, is a box collision (bounds) that is slightly larger than the player. At the foot level, you're now much larger than the area you desire. So... you're player is standing properly and grounded, just the point of contact is a foot or two to the right in this pic.
Judging from other games and engines, I think the simplest (yeah right) solution will be to do away with box bounds and migrate towards a sphere/cylinder bounds.
I wouldn't think GG has that in their future plans, but at some point one of us end-users will get around to it, and probably post it. OpCode prefers that type anyways :)
#4
04/24/2008 (2:18 pm)
Ah, yep. You're right, Erik. When you mentioned death sequences, it popped back into my mind.
#5
I'm understand that the bounding box is the real problem :
and I can reduce the values for a good bounding box :

but the problem now is the necessity to use resource for conform the player to terrain www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3148 :

but the problem is now the yellow box ????
What is this ???
Can anyone help me ???
Thanks
BYe
09/17/2008 (7:35 am)
Hi to all !I'm understand that the bounding box is the real problem :
boundingBox = "1.2 1.2 2.3"; // Width, Depth, Height pickupRadius = 0.75; // Radius <= max(Box.x,Box.y) e <= 2*max(Box.x,Box.y)
and I can reduce the values for a good bounding box :

but the problem now is the necessity to use resource for conform the player to terrain www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3148 :

but the problem is now the yellow box ????
What is this ???
Can anyone help me ???
Thanks
BYe
#6
I see that : The red box is object aligned, while the yellow box is world aligned
as indicated here : www.garagegames.com/docs/tge/official/content/documentation/Artists/Missions/Too...
now i'm confusing ......
what's my problem now ???
help me please O_O
thanks
09/18/2008 (12:14 am)
MmmI see that : The red box is object aligned, while the yellow box is world aligned
as indicated here : www.garagegames.com/docs/tge/official/content/documentation/Artists/Missions/Too...
now i'm confusing ......
what's my problem now ???
help me please O_O
thanks
Associate David Montgomery-Blake
David MontgomeryBlake