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Unit testing and simulating multiple players

by JuanMa · in Torque Game Engine · 04/22/2008 (11:14 am) · 2 replies

I want to know if there is a way to simulate multiple players connecting to a game server. I want to do some unit testing on the server but I do not have the resources to connect more than 3 pc's to my server, the idea would be to have about 10 + players that call the same function on the server multiple times... How can I achieve this using Torque Script? I have no experience creating testing scripts so any help or if you can point me to any resource would be great!!
Thank you.
Juanma

#1
04/22/2008 (11:29 am)
Why don't you make the server public and make a special build of the client that will just ping or stress the server in same way the normal game client would?
#2
04/22/2008 (12:23 pm)
We created a special "headless" version of the client, which doesn't do any graphics.
This lets us run many clients on a single machine.
(A more sophisticated version of this forks the process in such a way that read-only memory is shared between the processes, allowing even more clients to run)

Still, even with 3 moderate PCs, you should be able to run at least 9 clients, probably 12.
Have you changed the client so that two instances can run at once ?