Installing fxGuiSnooper
by Jason Maskell · in Torque Game Engine · 10/02/2002 (3:34 pm) · 2 replies
I grabbed this .cc file from the resources to play around with it, added it to the VC project and compiled since that was all his installation instructions mentioned.. Obviously I am missing something as it doesn't show up - where else do I have to add this file in the project to get it to be part of the project? And once I add it, do I have to rebuild the fps example? Just the library? What parts?
Cheers,
Jason
Cheers,
Jason
#2
As for the gui editor, I've written gui editors more complex than this one, so don't mistake me for a newb mate. I've just gotta get up to speed with this engine and it's difficult when it's this large and this poorly documented. ;>
Thanks for the component btw, I'm sure it's going to help me accomplish what I'd like to.
Cheers,
Jason
10/03/2002 (1:41 pm)
I actually did that and no GUI component.. I am going to follow the advice I got in another thread and make sure I add it to the demo project as well.As for the gui editor, I've written gui editors more complex than this one, so don't mistake me for a newb mate. I've just gotta get up to speed with this engine and it's difficult when it's this large and this poorly documented. ;>
Thanks for the component btw, I'm sure it's going to help me accomplish what I'd like to.
Cheers,
Jason
Associate Melv May
When you've done that the gui control should be available in the gui editor.
- Add code to compiler.
- Compiler.
- Goto GUI Editor.
- Add to Canvas.
I don't know your experience with Torque but if you've never used the gui editor before then I suggest you start there first before you start adding new stuff into it.
Basically though, there are no other dependencies either within the engine or the scripts. Build it and it will come. ;)
- Melv.