Game Development Community

Collision creation

by Charlie Higdon · in Artist Corner · 04/21/2008 (12:19 pm) · 7 replies

Is there a tutorial pertaining to 3ds max and how to create a collision mesh for an item? I'm hoping I haven't overlooked it. I'm just trying to add a collision mesh to my existing models. I've seen mention of basically cloning the item, and naming it collision-1, linking it to dummies, and other meshes, but I guess I'm a little to new to get them linked in the right order or something.

I'm a little sure as to what I should name the meshes, does it need to be specific, or does it primarily depend on the way things are linked?

#2
04/21/2008 (2:35 pm)
Yes, that is helpful. thanks, i kept coming up with results when I searched that weren't quite what I was looking for. that page is just what I needed.
#3
04/28/2008 (10:51 am)
That worked, with one exception.

I am able to fire projectiles through the object, while standing on it. Shouldn't I fall through if projectiles can pass through?
#4
04/28/2008 (2:05 pm)
Object collision and projectile collision are handled differently. Don't know exactly why but they are. Not 100% sure what problem your running into with your collision cuz I have no idea what the object is or what it's collision mesh looks like but I find if I have very simple collision on most of my objects it helps.
#5
04/28/2008 (2:18 pm)
Charlie, I think you have a concave collision mesh. That explains why the projectile goes through while you can stand on top of the object. Collision meshes must be convex.
#6
05/19/2008 (7:54 am)
I'm having the same problems, have a totally convex collision mesh, and this does nothing for my object collision
#7
05/24/2008 (7:37 pm)
I thought loscollision (line of sight) dealt with projectiles while normal collision deals with player and enviroment collision o_o