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Behavior fish tutorial very slow after some backgrounds

by Mariano Burgos · in Torque Game Builder · 04/20/2008 (9:19 am) · 4 replies

Hello,

I was making the behavior fish tutorial provided in the SDK, when i reach the section
"Adding some backgrounds" and i completed it, after so, the game became very slow.

I recheck what i have done, resize the images to fit the camera view and nothing,
however i noticed that when i remove 2 of the 3 background images, the game because
not so slow, but still slow. If i completely remove the background images, only the animation
image (the fish) the game now is speed ok.

Any advice to add the background images without this slow stuff.

Thank you:

Mariano Burgos.

#1
04/20/2008 (10:41 am)
It sounds like a memory overload. What are the specs are your machine?
#2
04/20/2008 (4:19 pm)
Hi Kevin thanks for your respose,

my machine specs are: Intel Celeron 2.6 Ghz, 504 Mb Ram, Win XP-SP2, no additional video card(no accelerated one).
I think i have enough hardware resources for a tutorial game like this: one animation sprite and three backgrounds. I have configured TGB (level builder) since the beginning to use D3D instead of OpenGL, because is D3D is faster, at least in my case.

Mariano.
#3
04/21/2008 (3:09 pm)
The minimum requirements for TGB state that you need an accelerated video card. Your faster processor is making up for it, but if I remember correctly, the background images for the fish tutorial are on the large size. Reducing the resolution of the images will help, but getting a new computer would even be better!

;)
#4
04/22/2008 (6:44 am)
I also had this problem but was able to speed things up by changing some setting for my OpenGL video card, like the texture compression. Through my video card settings, not through TGB.