Does setOpenGLTextureCompressionHint exists in TGB 1.6/1.7
by Thomas Huehn · in Torque Game Builder · 04/20/2008 (4:08 am) · 0 replies
Since I dont have the Pro Version, I can't dig it in the source code myself.
It seams that setOpenGLTextureCompressionHint does not work in TGB 1.6/1.7 which would be
very usefull to reduce the memory usage of a TGB game. Also setting the variable $pref::OpenGL::allowCompression does not help.
Anybody know if it is replaced or removed ?
Edit:
I guess I found the reason for the very high memory usage of TGB:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12968
Unfortually since I dont have the source code, i cant patch it. Hopefully there will be an
update for TGB which will fix this.
It seams that setOpenGLTextureCompressionHint does not work in TGB 1.6/1.7 which would be
very usefull to reduce the memory usage of a TGB game. Also setting the variable $pref::OpenGL::allowCompression does not help.
Anybody know if it is replaced or removed ?
Edit:
I guess I found the reason for the very high memory usage of TGB:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12968
Unfortually since I dont have the source code, i cant patch it. Hopefully there will be an
update for TGB which will fix this.
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