Game Development Community

Does setOpenGLTextureCompressionHint exists in TGB 1.6/1.7

by Thomas Huehn · in Torque Game Builder · 04/20/2008 (4:08 am) · 0 replies

Since I dont have the Pro Version, I can't dig it in the source code myself.

It seams that setOpenGLTextureCompressionHint does not work in TGB 1.6/1.7 which would be
very usefull to reduce the memory usage of a TGB game. Also setting the variable $pref::OpenGL::allowCompression does not help.

Anybody know if it is replaced or removed ?


Edit:
I guess I found the reason for the very high memory usage of TGB:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12968
Unfortually since I dont have the source code, i cant patch it. Hopefully there will be an
update for TGB which will fix this.