Game Development Community

3ds max many Collision meshes

by Noah Gomes · in Artist Corner · 04/19/2008 (10:12 pm) · 1 replies

I made a building with two wings. I use three Collision meshes. The Links look like,,

Base_____ Collision-1 Collision-2 Collision-3


Start ______Col-1 Col-2 Col-3


in the engine. In the center of the building is a small square Collision box
Any ideas why

#1
04/21/2008 (7:50 am)
My guess would be that you probably scaled the collision meshes in 3DS Max. Unfortunately scaling stuff in 3D applications is always treated more like a modification value on top of the base units of the mesh. So when the exporter looks at the collision meshes it only sees the base data, not the scaled modification value.

You can confirm this by simply clicking on your mesh and then switching to the scale tool, if the values are anything other than 100 then you have a scale transform set, which is causing the problems. To correct this, reset the objects transforms.